OverviewThe tear that occurred in the desert in what used to be the southwest United States seemingly didn't bring anything across. It was weeks later when the first team discovered the base buried in the sand, and (for about 5 seconds) met its golden, reptilian inhabitants who they awoke from the hibernation. Over the half-century since, the warriors have used their otherworldly technology to establish a sprawling complex that spreads across the entire area. that they control. Very little of the original sand is bare, but instead, built along the ground, and up the sides of every rock are carved structures adorned with metal. The metal isn't just cosmetic, though. Every piece is filled with circuitry; the entire region is a vast supercomputer, capable of calculations that are generations ahead of our own.
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FriendsAlmost none. The Sipopu are convinced of their superiority and refuse to engage with any other race, albeit on the battlefield. Some southwest american Indian tribes have joined with them, but they provide little benefit. The only realm to ally with them is Xibalba, who provides them with raw materials.
EnemiesAlmost everyone. Currently, their largest conflict is with the surrounding human governments as they look for resources that they cannot obtain in their own area. Most important to the Sipopu is the acquisition of fuel for their skycraft. If they ever obtain the fuel they need, they will be a terrifying force.
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Denizens
Green One
Green Ones sap the strength and will of Sipurian enemies, making them less able to fight, and at the same time, they heal their allies. In a battle, these are the ones you want to take out first. Grey One Grey Ones are the battle commanders. Bred and genetically modified to be able to process an entire battlefield at once, Grey Ones bestow bonuses on all their allies. Sipurian Lancer A lancer augments himself with light-weight armour and melee weaponry. They prefer to close with an an enemy and strike, then rebound away. Vertical heights mean almost nothing to them as their augments generally include either jump jets or powerful muscular enhancements for their legs. |
Sipurian Piercer
A piercer doesn't wear much in the way of armour, since they prefer to strike from a distance. Their powerful rifles are capable of downing a man from a mile, and their cybernetics ensure their their aim and calculation are always spot on. In addition, they are normally outfitted with active camouflage, rendering them very hard to detect. Sipurian Trapper A trapper does two things, and both of them well. He traps a target in a specific spot, leaving them unable to move, or he drags a target out of cover, making him vulnerable to his allies. He has no direct weaponry, but some trappers do use electrified nets and hooks, which can sometimes cause damage. |
Zilla
The actual species of these beasts is unknown, but their appearance very quickly gave rise to the name that has stuck. Of varying size, these can be grown to be up to 50 stories tall. They have claws, and they breath either fire or acid.The only good thing about them is that they are genetically unstable, and only live for hours at a time. Indeed, their brain is too big for it's cranial cavity, and they are essentially insane from birth, which more than likely leads to their rampages. |