CULTURES
Caelviken
The Caelviken culturally resemble ancient Vikings. They are brash and have a tendency to arrogance. This isn't without cause, though, since they're the fiercest warriors and hardiest workers in all of Terminus. They follow a harsh code of unforgiving justice, and this makes them all the more formidable.
Major Races: Human/Orc
Major Races: Human/Orc
Dhauri
Dhaurm culturally resembles classical Arabia. It has long been the home of mysterious energies, the one place on the planet not permanently covered in snow. The people who call Dhaurm home have not been untouched by these energies, some becoming blended with elemental forces.
Major Races: Dragonborn/Godtouched
Major Races: Dragonborn/Godtouched
Interken
The Interken culturally resemble medieval Russians or Eastern Europeans. They were one of the first peoples to leave behind the sea as in grew more and more violent, seeking shelter in the interior mountains. Recently they've been expanding a bit, but years of living underground has greatly affected them.
Major Races: Dwarf
Major Races: Dwarf
Mederi
Mederi culturally resembles Renaissance Spain or Portugal, and is home to the largest college on Terminus, which is run by arcanists. Due to the large amount of arcane residue in and around Mederi, most Medians have at least a small aptitude for arcane magic. Divine magic is looked down on slightly, but not prejudicially. Mederi also houses the largest trading guild, part of the cartel responsible for nearly all overland trade.
Major Races: Human/Elf/Dragonborn
Major Races: Human/Elf/Dragonborn
Windrunners
Windrunners culturally resemble classical Pirates. They were the last people to change their way of life and even now have not given up the sea, plying numerous routes in between the gigantic stormbanks, the Toroi.
Major Races: Human/Elf
Major Races: Human/Elf