Rules Customisation
For any changes between the book and this page, this page takes precedence. We'll use experience out of the TGM* rules, with Group Beats. No magical or occult merits or other things are allowed.
CHARACTER CREATION
* World of Darkness: The God-Machine
** World of Darkness Core Book
Sourcebooks
CHARACTER CREATION
- Choose a background. Use about 2 or 3 words to help you get an idea of your character.
- Select Attributes. You get 5 dots in one section, 4 in another, and 3 in the other. (See WoD** Chapter 2: Attributes)
- Select Skills. You get 11 dots in one section, 7 in another, and 4 in the other. (See WoD Chapter 3: Skills)
- Select Skill Specialties. <THE FOLLOWING SKILLS ARE REPLACED: Drive > Pilot; Craft > Engineering; Occult > Lore> (See WoD Chapter 3: Skills)
- <SKIP>
- Determine Advantages. Defense = lower of Dexterity/Wit. Health = Stamina + Size. Initiative = Dexterity + Composure. Size = 5. Speed = Strength + Dexterity + 5. Willpower = Resolve + Composure. <MORALITY IS NOT USED>
- Choose a Virtue and a Vice.
- Choose Merits. You have 7 dots to spend. (See WoD Chapter 5: Merits)
- Choose Aspiration. (See TGM)
* World of Darkness: The God-Machine
** World of Darkness Core Book
Sourcebooks